MACHAMP VS. NIDOKING
This old school Pokemon reimagination is pretty much at the core of why I love computer graphics—inventive characters brought to life through engrossing environments and subtle movement.




BREAKDOWN


This old school Pokemon reimagination is pretty much at the core of why I love computer graphics—inventive characters brought to life through engrossing environments and subtle movement.
This scene is built off of one of my very first modeling projects—the guitar that sits in focus of the shot. This project served mostly as Redshift rendering practice and helped me develop an appreciation for small details in lighting in enclosed environments.
I always found that the original YuGiOh card artwork lacked some dimensionality (they're still amazing though!), so I decided add my own spin to a couple monsters.
Houdini point solver and point attribute-driven procedural shader.
A fun helmet based on Fox McCloud, one of my favorite characters from Super Smash Bros. Melee. This was quick practice with hard surface techniques in ZBrush and mask generators in Substance Painter.
My final project for FNAR547 - Environmental Animation at the University of Pennsylvania. I wanted to play around with the concept of characters as part of large scale environment. I also used this project to practice fully procedural textures in Maya and Redshift and contrasted them with completely hand modeled environmental assets.
These are some smaller-scale projects. These quick pieces are a ton of fun and help me get rid of any artist's block. Keep up with my other doodles on Instagram.